porc a écrit:Roadtrip to Amstedam en prévision ^^
Marc a écrit:General rules for Melee:
* 4 Stock
* 8 minute timer
* Items are set to "off".
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above will be played out for any "finals" matches). Finals will best best of 7.
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
* No player may choose the stage they have LAST won on in that set unless agreed upon by both players.
* In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Additional Rules for Doubles Play
* Life Stealing is allowed.
* Set team attack to ON.
* Timer is set to 10 minutes.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. The first game is played, using the stage chosen during step 2
4. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes
5. The winner of the previous match chooses their character
6. The loser of the previous match chooses their character
7. Repeat steps 4-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage List
Starter
Battlefield
Dream Land 64
Final Destination
Fountain of Dreams (*can't be chosen in teams, replace with Yoshi's Story)
Pokémon Stadium
Counterpicks
Yoshi's Story
General rules for Brawl:
* 3 Stock
* 8 minute timer
* Items are set to "off" and "none".
* All sets with the exception of winner's finals, loser's finals, and the championship are best of 3 matches (best of 5 and above will be played out for any "finals" matches). Finals will be best of 7.
* In the event of a dispute, controller ports will be selected by Rock-Paper-Scissors.
* No player may choose the stage they have LAST won on in that set unless agreed upon by both players.
* In the event of a dispute in team matches, the ports will be determined in a 1221 fashion; whoever wins the RPS will choose first, then the opposing team will get their ports, and then the teammate of the RPS winner will get the last port.
* If the timer runs out, the victor is determined first by stock and then by percentage.
* Resolving Ties: Any games ending in time running out should always be decided by stock, and then percents. If percents are the same or both players die simultaneously, there will be a 1 stock overttime. Bowser's suicide klaw is exempt from this rule.
* If a game ends with Bowser doing his suicide klaw and it ends in sudden death, the sudden death will be ignored and that game will count as a win for Bowser.
* Metaknight's Infinite Cape glitch is banned.
* Dedede’s standing infinite and little walk infinite are banned. This applies to matches against Bowser, Donkey Kong, Mario, Luigi and Samus.
* You are responsible for your own controller and name tag. Any malfunctions or errors that occur are your responsibility, so bring an extra controller if possible and always check to make sure you're using the correct settings BEFORE a match is played. If a match is to be restarted due to controller functions, it must be agreed upon by both parties.
* Wiimotes and Classic Controller users should know to take the batteries out of their controllers after finishing a set; not only will this save battery life, but it prevents accidental intereference and delay for tournament matches.
* Any action that can prevent the game from continuing (i.e., freezing, disappearing characters, game reset, etc.) will result in a forfeit of that match for the player that initiated the action. You are responsible for knowing your own character, and must be wary about accidentally triggering one of these effects.
* Stalling is banned.
Stalling: The act of deliberately avoiding any and all conflict so that one may make the game unplayable. Running away from an opponent to reach a better position is not stalling, while doing an infinite grab endlessly against a wall is. Any infinite chain grabs must end quickly after 300% has been reached so as to prevent excessive stalling.
Additional Rules for Doubles Play
* Life Stealing is allowed.
* Set team attack to ON.
Set format (In Order of Procedure):
1. Opponents choose their characters for the first match *
2. Opponents start the stage striking procedure
3. Each player may announce one stage to be banned for counterpicks of the set
4. The first game is played, using the stage chosen during step 2
5. The loser of the previous match announces the next match's stage from either the Starter Stage List or the Counter Stage List, taking no more than 2 minutes
6. The winner of the previous match chooses their character
7. The loser of the previous match chooses their character
8. Repeat steps 5-7 for all proceeding matches
*Double blind character selection may be called for the first match
Stage List
Starter
Battlefield
Final Destination
Lylat Cruise
Smashville
Yoshi's Story
Counterpicks
Brinstar
Castle Siege
Delfino
Frigate Orpheon
Halberd
Pokémon Stadium 1
Baxon a écrit:Poiloro et moi on prends nos billets samedi ^^
si quelqu'un est chaud pour venir ac nous pour réserver il est le bienvenu !
" Rien n'est joué tant qu'on joue encore "
Eldaflash a écrit:Ça me tente vraiment, mais j'aimerais savoir si d'autres sudistes seraient partants.
Slhoka a écrit:Vous prenez le bus ? Si oui, attendez un peu : ya pas mal de monde intéressé, donc ya ptet moyen de chopper un tarif de groupe.
" Rien n'est joué tant qu'on joue encore "
poiloro a écrit:Slhoka a écrit:Vous prenez le bus ? Si oui, attendez un peu : ya pas mal de monde intéressé, donc ya ptet moyen de chopper un tarif de groupe.
Oui on prend le bus. Et perso je préfère prendre mon billet maintenant... les tarifs groupes euroline c'est 10 billets achetés 1 offert...on économisera plus en prenant les billets au plus bas.
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