http://smashboards.com/threads/ssbm-sta ... ist.30064/
"Grab Escape Speed Formula"
j'ai pas lu toute les pages du topic "questions", mais tout se trouve dans ce paragraphe je pense
EDIT : exactement ce que luk à dit, que j'avais pas lu, sorry
LuK a écrit:Le woobling c'est juste que ce compteur décroit moins vite que les frames rajoutées par les doubles pummel.
JiM a écrit:LuK a écrit:Le woobling c'est juste que ce compteur décroit moins vite que les frames rajoutées par les doubles pummel.
Avec ton résonnement, ça veut dire que si on passe 3h à faire du Wobbling, et que d'un coup on arrête, le grabé va mettre super longtemps à se dégrab?
A moins qu'il n'y ai une limite dans le nombre de frame, mais là osef ça n'importe plus dans le jeu ^^
Benoit a écrit:BSeed c'est un mégaphone vivant, donc à motivation égale, il marque mieux les esprits (et les oreilles).
Kirbykaze a écrit:I swear if most Sheiks just improved their technical skill (moving fluidly [and with a high degree of control], moving quickly [includes oos], control over their momentum, better spacing, grabbing the edge quicker, being able to reverse needle store for offensive edgeguards with bair, consistent short hops on command [includes on oos stuff]) then a lot of them would start beating people they're currently losing to just because then they'd be way faster, harder to hit, do more damage ON hit, better out of shield, and have better edgeguards.
Grab Escape Speed Formula (and the factors that affect it)
The formula for escaping a grab (NOT special grabs, like Bowser's Koopa Klaw) is the following. The variables are, as you probably know, "t" = time(in frames) stuck in a grab, "b" = amount of times victim presses buttons to escape quicker, and "d" = damage of victim.
Most Grabs - Starting Time - 7 frames (0.11666 sec)
Most Grabs - Total Time - 30 frames (0.5 sec)
Most Dash Grabs - Starting Time - 11 frames (0.18333 sec)
Most Dash Grabs - Total Time - 40 frames (0.666 sec)
The formula is...
t = 1.6d + 76 - 6b
At 0%, without any usage of the analog stick or any buttons, it takes exactly 76 frames (1.26666...) to escape a grab. On average, every damage more an opponent receives, the time they're stuck in a grab is increased by 1.6 frames. Since the game doesn't have fractions of a frame, it goes like this for every 5% an opponent receieves(and then the process/pattern continues). +2 frames, +2 frames, +1 frame, + 2 frames, + 1 frame. That's how it works. I also found that every flash when Mew2 grabs you occurs exactly 24 frames apart (and the 1st one starts on the 3rd frame of the grab), which is the exact same speed as Falco's laser when it's shot on the ground rapidly (except for the 1st shot, which starts on frame 23). Also, here is a general list of what affects escaping a grab by how much.
-----Press A, B, L, R, X, Y, or Z - 6 frames is reduced from the time you'd be held in a grab.
-----Press The Analog stick in 1 of the 4 cardinal directions(angles don't count) - 6 frames is reduced from the time you're held in a grab (24 frames is reduced after 1 complete rotation of the analog stick, so 2 and 1/2 rotations reduces the time by 1 second).
The characters that shock you when they're holding you(except Ice Climbers with both of them) with they're grab+A move, which include(in no specific order)...
1) Mewtwo
2) Pichu
3) Pikachu
4) Zelda
5) Ice Climbers(with both of them, by pressing A really really fast)
...stun a grabbed foe for for 5 frames, and every single other character in the game stuns a foe for only 3 frames. Yes, you can actually increase the time a character is held by pressing A to attack them in a grab. The total time for ever A attack (in a grab) is EXACTLY 26 frames, so that means that you'll be able to shock a foe with Mew2, Pika/Pichu, Zelda and the 2 Ice Climbers about 1 more time in 12 or 13 times than you'd be able to do with another character, which gives those 5 characters an very very very slight advantage over other characters when you hold and attack them.
Here's a little list on the amount of frames a character is held in a grab at each damage percentage(counting by 5's)
---------------0% - 76 (1.2666 sec)
---------------50% - 156 (2.6 sec)
---------------100% - 236 (3.9333 sec)
---------------150% - 316 (5.2666 sec)
---------------200% - 396 (6.6 sec)
---------------250% - 476 (7.9333 sec)
---------------300% - 556 (9.2666 sec)
---------------350% - 636 (10.6 sec)
---------------400% - 716 (11.9333 sec)
---------------999% - 1674 (27.9 sec)
---adds 1 second every 37.5% (without trying to escape it)
---doubles original time stuck in move (76 frames) at 47.5% (without trying to escape it)
---from 0% to 999%, there's approximately a 22.026316 times increase in the amount of times longer Disable lasts (without trying to escape it)
Slhoka a écrit:J'aimerais savoir organiser des tournois comme toi
Poilon a écrit:En même temps sur 25(26?) persos, une sortie, pas de patch depuis 2001, un tournois international avec 8 persos dans le top 8, bah je pense que c'est un jeu équilibré nan ?
DjaGoF a écrit:je suis tellement géniaux, que j'en suis génial.
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