fuuuu j'ai pas choisi le perso avec le meilleur potentiel
m'en fou > falcon <3
Tekk a écrit:Tu es détestable, Paul.
tetsuro a écrit:ça me dérange pas de jouer marth [...] car celui de Paul il est beau ^^
LordYggdrasil a écrit:- feinter en prenant le bord à l'envers
Benoit a écrit:BSeed c'est un mégaphone vivant, donc à motivation égale, il marque mieux les esprits (et les oreilles).
Kirbykaze a écrit:I swear if most Sheiks just improved their technical skill (moving fluidly [and with a high degree of control], moving quickly [includes oos], control over their momentum, better spacing, grabbing the edge quicker, being able to reverse needle store for offensive edgeguards with bair, consistent short hops on command [includes on oos stuff]) then a lot of them would start beating people they're currently losing to just because then they'd be way faster, harder to hit, do more damage ON hit, better out of shield, and have better edgeguards.
Maxattack a écrit: [...] mais la particularité de ton style c'est que tu cherches toujours à donner les meilleurs réponses à chaque situation et ça rend ton jeu très monotone, ce qui implique que ce n'est pas marrant de jouer contre toi...
Le guide a écrit: Marth fais partis de la famille des personnages à épée. Il se sert presque tout le temps de son arme.
Il dispose d'attaque relevant de son style.
beliaKING a écrit:Très important aussi : savoir raccourcir son side b à la distance souhaitée, et savoir faire l'angle qu'on veut (enfin, presque, y'en a environ 360 si je me souviens bien) pour sweespot.
Salepate a écrit:beliaKING a écrit:Très important aussi : savoir raccourcir son side b à la distance souhaitée, et savoir faire l'angle qu'on veut (enfin, presque, y'en a environ 360 si je me souviens bien) pour sweespot.
Si tu fais référence à l'angle du Up-B il y en a 16 plutôt je pense. les 2 axes : Gauche, droite, haut, bas; les 2 diagonales (donc 4) et les 4 (donc bissectrices entre axes & diagonales
Armada a écrit:As spacies I don't think you need a secondary cause they have no bad MUs. Maybe Fox lose against Falco/Marth and Falco maybe lose against Marth (Im not really aggreing with Marth being terrible like most of smashboards says)
ajp_anton a écrit:So, to my surprise, most people were completely wrong. The following image illustrates the possible angles in Melee:
http://ajpanton.se/ssbm/ajp_anton/Others/directions.png
The angles themselves apply for (the ones I've tested):
SmashDI, Airdodge, up+B with Fox, Falco, Zelda, Sheik, Pichu, Pikachu and Mewtwo.
The length of the lines represent the possible lengths of SmashDI, and the number of lengths are limited by the resolution of the control stick (which is actually too low to even allow all possible angles for the shortest distances).
The large areas without possible angles are rounded to the nearest right angle to prevent accidental aims slightly "off-axis" (and unfortunately make it harder to get that perfect 17-degree angle).
My measurements aren't 100% perfect because of the control stick resolution, but they are good enough to see that the angles aren't evenly spaced (so this is not the result of the poor resolution).
Quick facts:
- There are a total of 352 possible angles.
- Within about ±17° from every right angle, the closest right angle will be used instead.
- In other areas the angles are spaced on average 0,65° from each other.
- The angle-differences fluctuate pretty evenly between 0,3° and 1,0° and are located randomly as far as I can see.
- The same pattern is repeated (and mirrored) for every 45-degree sector.
- SmashDI can be shortened down to 70% of its full length, with the number of intermediate lengths only limited by the control stick.
Within about ±17° from every right angle, the closest right angle will be used instead.
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