Tu ps aussi les coups en fram 1/2.
Comme dit JiM ca marchera que contre un mec qui voit pas le shield :p
Mais c est quand meme assez énorme comme découverte ca les mecs.
Benoit a écrit:BSeed c'est un mégaphone vivant, donc à motivation égale, il marque mieux les esprits (et les oreilles).
Kirbykaze a écrit:I swear if most Sheiks just improved their technical skill (moving fluidly [and with a high degree of control], moving quickly [includes oos], control over their momentum, better spacing, grabbing the edge quicker, being able to reverse needle store for offensive edgeguards with bair, consistent short hops on command [includes on oos stuff]) then a lot of them would start beating people they're currently losing to just because then they'd be way faster, harder to hit, do more damage ON hit, better out of shield, and have better edgeguards.
Magus a écrit:If you are hit by an attack that does less than 7.00% while in the DownBound (bounce when you 1st hit the ground without teching) or DownWait (after the bounce when laying on the ground) actions you go into the DownDamage action during the knockback. This animation is 13 frames long (probably for all characters but I'm not positive).
If DownDamage ends while in the air you change actions to Fall (also canceling out any remaining hitstun you may have had), and you can jump/do whatever out of it or simply land on your feet if you touch the ground. This is very apparent on things like using a stale raptor boost or stale shine with Falco on a downed character, since the KB is powerful enough to send them far but is still able to do less than 7 dmg. They go flying upwards while in the fall animation and without hitstun.
A/S/DI upwards will help you get higher from the knockback and can be used to keep you in the air long enough for the animation to complete before landing and escape a reset. For whatever reason, you are allowed to A/S/DI non-tumble KBs with angles 0° or lower normally while in DownDamage. You normally can't A/SDI vertically or use any form of trajectory DI on them when on the ground.
If DownDamage ends while on the ground, however, you change actions to DownWait if you were still in hitstun or directly into DownStand if you were not. The former is what I would call an Option Tap Reset, and the latter an Optionless Tap Reset. If you are in DownWait you are forced to get up when hitstun ends, but you are also able to interrupt the animation with either a getup stand/roll/attack at any time before then.
For example, Fox's shine, Falco's laser, and Peach's jab 1 all have no knockback growth. The shine's KB is strong enough to stun all characters for 13+ frames, and so a reset will always be an OTR on all characters. The laser causes 12 or less stun on all characters and so the reset is always an OLTR. The jab causes 13+ stun for everyone that is Falco's weight or lighter and is an OTR on them, but 12 or less on everyone heavier and is an OLTR on those characters. For ones with KBG, Sheik's jab 1 and needles are an OLTR until they're around 40 or so depending on weight, and Jiggs' jab 1 is an OLTR until near 100 (really stupid).
Aska a écrit:J'ai rien compris.... un exemple pour illustrer?
Quand l'autre est allongé au sol, on le force à se relever normalement avec un jab.
Willy a écrit:Le zbeul ? xD
Benoit a écrit:BSeed c'est un mégaphone vivant, donc à motivation égale, il marque mieux les esprits (et les oreilles).
Kirbykaze a écrit:I swear if most Sheiks just improved their technical skill (moving fluidly [and with a high degree of control], moving quickly [includes oos], control over their momentum, better spacing, grabbing the edge quicker, being able to reverse needle store for offensive edgeguards with bair, consistent short hops on command [includes on oos stuff]) then a lot of them would start beating people they're currently losing to just because then they'd be way faster, harder to hit, do more damage ON hit, better out of shield, and have better edgeguards.
Euh je pense pas vraiment que quand tu vas jab reset tu te demandes avant si le mec est en stance "DownFaceShit" ou "UpToiletPaper"
BSeeD a écrit:Euh je pense pas vraiment que quand tu vas jab reset tu te demandes avant si le mec est en stance "DownFaceShit" ou "UpToiletPaper" mais que juste à force de squattage tu "sais" plus ou moins si tu vas jab reset ou pas.
porc a écrit:non tu te demandes s'il est au delà du % limite
ou s'il fait le bon poids
Mahie a écrit:On peut toujours shine et éviter l'état de float après une tech ratée, faut juste bien attendre que le bounce soit fini.
while in the DownBound (bounce when you 1st hit the ground without teching) or DownWait (after the bounce when laying on the ground)
pendant que vous êtes dans l'état "DownBound" (rebond quand vous touchez le sol la 1ere fois sans techer) OU "DownWait" (après le rebond quand vous êtes allongés au sol)
quand vous êtes par terre ou en rebond
Willy a écrit:Samplay a écrit:C'est pas le problème Willy, en fait si tu tapes au moment ou il rebondit ca fait ça, suffit de taper un peu après et t'aura pas se soucis.
Ca le fait sur les deux en fait.
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