Tant pis, je la poste ici, mais vous DEVEZ voir la preview d'IGN. (j'mets au moins les passages intéressants)
IGN a écrit:US, October 11, 2007 - Without a doubt Smash Bros. Braw is the most anticipated of the hardcore Nintendo titles hitting Wii thus far. We saw it unveiled at E3, we've watched and waited as daily updates hit the Smash Bros. Dojo, and now we're finally back from our first hands-on with the game. Our analysis: Brawl owns our soul.
Bozon's Impressions:
Each of the levels of course incorporate random elements from their world, so the castle from Fire Emblem will blow apart as AI begins to lay siege to it, while random Pokemon interrupt the action in Pokemon Stadium 2. Aside from these chance elements the levels also morph, changing from full-grounded worlds to sporadic floating platforms or shifting levels of ground. Level evolution looks to be a huge focus this time around, and it works wonderfully, as our free-for-all fights were not only about person vs. person survival, but also a constant battle for an ever-changing position against a world that - quite frankly - didn't seem to want us there. My personal favorite as far as levels go has to be the Bridge of Eldin from Zelda, as it's a no-BS flat world that allows for the purist face-off I play the game for. Of course you'll still need to watch out for charging warthogs…
As for the fighters themselves, we instantly went for a first taste with Sonic, Meta Knight, Link (with his new Twilight Princess skill set), and Pit. Meta Knight, oddly enough, is our favorite thus far, as he can unleash absolutely insane attacks, including a fully controllable whirlwind, and warping down attack (similar to Kirby's down special, but faster), the ability to fly for recovery, and a flipping slice up into the air, followed by a horizontal dash. Every other fight was extremely close, but when we moved to Meta Knight it was no contest. Four KO points, no defeats, and an easy victory in our first timed battle with the fighter.
Sonic is also an interesting fighter, as he has a ton of seeking moves. A regular special attack sends him spinning into the air at what seems to be the nearest character, delivering a combo of hits in the process. Pushing up and special will make use of the classic Sonic springboard, jumping off a randomly-appearing spring pad, pushing Sonic higher into the air than any other fighter we've seen in the Smash series. Link's new attacks lend themselves well to combat as well, as he can charge his spin attack to higher levels, pull players in with the boomerang, and seems to be stronger overall. Since each character can also switch colors pre-fight, Nintendo took the opportunity to seamlessly include Dark Link as one of the character options. He fights the same, but looks totally badass, which is a must.
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We've posted a lot of Brawl media over these last several months, but none of the screens of videos do the game justice -- at least not completely. The fighter runs not only in 480p and 16:9 widescreen modes, but it does so at a spectacular 60 frames per second, never once disturbed. We've only been able to post a single video that shows off this fluidity in all of the time that we've been covering it, and you'll need to travel far back in our videos section to see it. Even when you do, you will not benefit, however, from watching it unfold on a large widescreen television. The title's exceptionally varied and clean, sharp environments are bombarded by never-ending particle explosions and other effects while characters jump around and animate flawlessly through the foreground and background. The result is stunning, especially given the scale of some stages.
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En gros ils ont kiffé à mort, et ils ont aussi aimé le gameplay à la télécommande seule !