QB Quent a écrit:Dans le topic des lasers de jd sheik était un petit peu mise en avant étant donné qu'elle peut les annuler mais tout le monde sait bien que le débit des lasers est bien supérieur à celui des fléchettes :s
Late one night after an SPOC, I was hanging out with Scar and Cactuar. This was shortly after Cactuar’s impressive performance at Evo East where he took out Forward, among others. Scar, being completely beat after running a sizable tourney, quickly fell asleep and I got to talking to Cactus about his help thread. One thing led to another and I started asking him about how he moves around lasers so well and seems to be able to completely stifle even the best Falcos’ laser games with his movement. His theories and the complexity with which he views the game are a bit too much to try to explain in a forum like this, but the part I found particularly interesting is how he sees his spacing vs. Falco.
Consider the distance covered by an approaching SHL as a unit of measurement.
Let’s call that 1 SHL in distance.
At a distance of 1 SHL, you are in good shape as Falco. An approaching SHL will put you right on top of your opponent, so if they’re sitting in shield you can just Lasergrab them. A stationary SHL is safe, as the opponent cannot adequately follow up a powershield at this distance. A retreating SHL is also safe, as not even CF can get on top of you in the time it takes to complete a SHL to get a running powershield grab. 1SHL is where Falco wants to be. So where does that leave the shmuck without the gun? As a character playing against Falco, you want to be around 0.5SHL away from Falco, as suddenly stationary and approaching SHLs become terrible options. Even without the threat of a powershield, one can typically space an aerial against a stationary SHL at 0.5 SHL, and an approaching SHL won’t come out in time to protect against any fast move your opponent can use to disrupt the SHL. This leaves only retreating SHLs as a safe option, and there's only so long you can retreat before such a move will put you off stage.
So through dashes and waveshielding, Cactuar’s Marth slowly plays distance games with your Falco until you find yourself at the dreaded 0.5 SHL distance. The trick is to be aware of this distance and when your lasers are no longer a safe option, to approach and shield pressure, play defensively, or run away and attempt to re-play the distance game. It’s not easy, and it’s not necessarily intuitive, but if you start trying to see spacing like this and pay attention to when your lasers are no longer good, you may find that you’re not getting wrecked as hard for shooting so many lasers.
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