Yo tout le monde, ça fait un temps.
Je suis tombé sur une interview de Sakurai sur le site 1up.com, et il parle de comment il avait bossé pour Melee à l'époque.
http://www.1up.com/news/masahiro-sakura ... uper-smash
C'est un article super intéressant, mais s'il y a bien quelque chose à soulever, c'est bien ce passage là :
"There are three Smash Bros. games out now, but even if I ever had a chance at another one, I doubt we'll ever see one that's as geared toward hardcore gamers as Melee was."
(...)
"If we want new people from this generation of gamers to come in," he concluded, "then we need it accessible, simple, and playable by anyone. You can't let yourself get preoccupied with nothing but gameplay and balance details. That's where the core of the Smash Bros. concept lies, not on doggedly keeping the game the way it was before."
Désolé si ça avait déjà été posté...
P.S.: En complément : http://www.1up.com/news/smash-bros-creator-don-create
"I'll freely admit that I don't create the sort of games I actually play."