Benoit a écrit:BSeed c'est un mégaphone vivant, donc à motivation égale, il marque mieux les esprits (et les oreilles).
Kirbykaze a écrit:I swear if most Sheiks just improved their technical skill (moving fluidly [and with a high degree of control], moving quickly [includes oos], control over their momentum, better spacing, grabbing the edge quicker, being able to reverse needle store for offensive edgeguards with bair, consistent short hops on command [includes on oos stuff]) then a lot of them would start beating people they're currently losing to just because then they'd be way faster, harder to hit, do more damage ON hit, better out of shield, and have better edgeguards.
Chikusho a écrit:Pour fox sur PS c'est pck le stage est pas haut.. avec le up smash de fox ca fait des miracles et aussi plein de place donc pleins de lasers =p enfin j'dis ca pour moi et aussi
avec les changements de terrains tu px tenter des mindgames + ou - rares
Darko a écrit:a mon tour de questionner : je me souviens avoir demander des info sur le upB de sheik et Willy m'avait parfaitement répondu à bases de frames et tt le bordel , il a du tester sa sur AR je présume.
bref, étant donné que je dois vite m'habituer contre les nouveaux joueurs robots qui pullulent le monde de smash, je me suis mis au dash grab de sheik (je connais pas le nom exact). quelque aurai des précision savoir si sa vaut vraiment le coup comparé au jump cancel grab( la aussi pas sur du nom (sauter avant de graber quoi)) . j'aimerai savoir si le grab a une meilleure range ( plus grand que marth?) et de combien de frames le perso ne peux réagir et aussi si ça marche avec d'autre perso.
13. Boost Grab
What it is: Canceling your dash attack into a running grab, giving you far more
distance than a normal running grab (in Fox's case, twice as much).
How to do it: Run and press A, and then press L or R slightly afterwards. You
will begin to do a dash attack, which will then be canceled into a running grab
with double the normal distance.
Uses: Certain technical data regarding the boost grab, or "dash attack-canceled
grab," for a more unwieldy term, in relation to the other grab types can help
shed some light on the boost grab's uses as well as those of the other grabs.
According to testing performed by the_suicide_fox, jump-canceled grabs possess
half as much range in terms of Fox's position as a normal running grab; a boost
grab, on the other hand, possesses almost twice the range. However, during a
grab, there are only 2 frames where the grab can actually connect. Normal
standing grabs and jump-canceled grabs have much more range in front of Fox
with his hand as it is swiping and around 3/4 of a body length registering as
grab areas. On the other hand, running and boosted grabs (both have the same
animation) have more range behind Fox with grabs registering from his hand
backwards to the end of his tail as he finishes. Thus, a running grab in re-
lation to a standing grab has more range in terms of position and with the
actual grab. However, jump-canceled grabs have much less lag. With boosted
grabs, the added distance can put you out of range of an enemy counterattack
should they dodge your grab attempt.
The added distance of the boost grab is obviously what allows it to stand out
amongst the other grabs. Not only does it enable you to avoid a good number of
counterattacks from missed grabs as mentioned above, but it also allows you to
string together combos with grabs where a normal grab would simply cause the
combo or string to fall flat. The boost grab is also handy even from long dis-
tances; due to the lack of Fox players that actually make use of the boost grab
as an integral part of their strategy, you can often grab opponents from a good
distance away where they believe themselves safe from retaliation. For the most
part, however, boost grabs are very rarely seen in the modern metagame as
virtually every player opts for the greater speed and lessened lag time of
jump-canceled grabs.
Armada a écrit:As spacies I don't think you need a secondary cause they have no bad MUs. Maybe Fox lose against Falco/Marth and Falco maybe lose against Marth (Im not really aggreing with Marth being terrible like most of smashboards says)
Slhoka a écrit:À noter que je crois que pour Yoshi et Samus, c'est l'inverse, le grab sur place a plus de lag (à confirmer).
Slhoka a écrit:J'aimerais savoir organiser des tournois comme toi
Poilon a écrit:En même temps sur 25(26?) persos, une sortie, pas de patch depuis 2001, un tournois international avec 8 persos dans le top 8, bah je pense que c'est un jeu équilibré nan ?
DjaGoF a écrit:je suis tellement géniaux, que j'en suis génial.
Fauster Fayk a écrit:Slhoka a écrit:À noter que je crois que pour Yoshi et Samus, c'est l'inverse, le grab sur place a plus de lag (à confirmer).
J'confirme
Blea Gelo a écrit:Why did you do this random falcon punch recover, i woulda won if you had recover with a single up b... I - I - I mean that was absolulty insane, nobody would do this in the real life dayum, I guess this is how the France rolls yo
Epidermik a écrit: wow, I've been showing my friends your videos and was telling them that "Djag is that good and he doesnt smoke!"
Darko a écrit:a mon tour de questionner : je me souviens avoir demander des info sur le upB de sheik et Willy m'avait parfaitement répondu à bases de frames et tt le bordel , il a du tester sa sur AR je présume.
bref, étant donné que je dois vite m'habituer contre les nouveaux joueurs robots qui pullulent le monde de smash, je me suis mis au dash grab de sheik (je connais pas le nom exact). (blabla)
Chikusho a écrit:tout est dans le mental
Blea Gelo a écrit:Why did you do this random falcon punch recover, i woulda won if you had recover with a single up b... I - I - I mean that was absolulty insane, nobody would do this in the real life dayum, I guess this is how the France rolls yo
Epidermik a écrit: wow, I've been showing my friends your videos and was telling them that "Djag is that good and he doesnt smoke!"
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